Tridef 3d change aspect ratio
TRIDEF 3D CHANGE ASPECT RATIO TV
The TV does not have to be set to 3D mode, just putting on the polarized glasses sorts out the right lines for each eye. This would be mightily attractive in my case (passive TV), since it would essentially run 3D at up to 60 fps in native resolution (1920x540 for each eye). If there's another version of this that ever gets released, I would encourage Valve to max out the 80211ac + Gbit - and then they might be able to compress a 3D signal down enough to fit over 1Gbit/s (~AC1600)ģD interleaved Just rendering the pictures for the two eyes in interlace mode with alternating lines. If their ethernet is really only 100mbit, I wonder how pixelated the output will be. Strictly speaking though, some of these points make me wonder what they're doing for the video even in non-3d. That's so much data only something faster than 10Gbit, or 802.11 _ad_ could produce that! You can think of that as being the time it takes for each picture to reach your screen with the minimal amount of data you need for it to be passably "un-chunky", because it has to be so intermixed with other frames in order to preserve bandwidth.Īt the other end of the compression scale - a raw 3d signal can consume as much as 13Gbit/s on an HDMI 1.4 cable. If you don't care about latency, that will need a huge window + RTT to reach that compression, meaning *output* lag. You can purportedly compress a 3d video down a 5-12 Mbit line (a la netflix). Valve might be looking anywhere in the 100-1000mbit range. The bandwidth constraints are also weird. That right away pretty much kills it because watching 30fps on each eye will make your head hurt.
The hardware advertises 1080p60, which is about half the framerate you need for 3D TVs. I can't speak for Valve, but I think I can figure this out from the specs I see: